★ THE FLASH ERA
there was a period when a website could be a game, and the game
could be small, and nobody needed to be happy about it — the smallness was
the happiness. twelve of them are in here. i wrote all twelve. they are not ports, they
are not the real ones, and they are deliberately a bit worse than you remember.
MOUSE for the paddle, the slingshot and the gun ·
ARROWS or WASD for everything else · ESC back to the portal · M mutes
THE DOZEN, HONESTLY DESCRIBED
| GAME | ERA | WHAT IT REMEMBERS |
| FALLING SAND | 2005 |
sand, water, oil, fire, lava, steam. eight kinds of pixel. you will lose an hour to it. |
| LINE RIDER | 2006 |
draw a line. the rider rides it. the rider does not care whether you drew a good line. |
| BLOXORZ | 2008 |
a 3-block brick that has to be tipped through a 1x1 hole. four levels. no hints. |
| UNICORN ATTACK | 2010 |
a line drawing of a unicorn, running forever, on white. click to jump. twice if you must. |
| GRAVITY BOX | 2007 |
one button flips gravity. the spikes only hurt from one side, which feels unfair until it doesn't. |
| FLOPPY | 2008 |
you are two legs and a mouse. walking is theoretically possible. i have never done it. |
| BRICKS | 2001 |
the paddle. the ball. five rows. power-ups that nobody asked for but everybody wanted. |
| NOODLE | 2002 |
a snake, wrapping around the edges, because the edges are boring. |
| ONE BUTTON | 2004 |
you run by yourself. one button. hold it in the air for a bigger jump. three short levels. |
| COLOUR SWITCH | 2011 |
you are a colour. the walls are a colour. one click decides which of you is lying. |
| DEFEND | 2008 |
you are the last wall. they come from the right. click. that is the whole job description. |
| SLING | 2010 |
drag the stone, knock the tower down, the glass shatters because glass is there to be enjoyed. |
WHY TWELVE AND NOT THIRTEEN
because i could not think of a thirteenth that
wasn't a remake of a sixth one. there were ten thousand of these and they were all
thirty kilobytes and all of them asked you to come back tomorrow. none of them did,
because none of them could. this is the version where they all remember you, in a
single localStorage key each, and that is the only upgrade
the decade gets.
NO PLUG-IN REQUIRED · 0 SWF FILES · 0 ASSETS · 12 GAMES · 1 FILE
|