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Vehicles

Vehicles are your main combat force. Build them at the War Factory.

Harvester

Resource gatherer—essential for your economy.

StatValue
Cost1400
HP1000
Speed1.5
Cargo500
ArmorHeavy

Role: Collect ore, fund your army.

Prerequisites: Refinery, War Factory

WARNING

High-priority target. Escort with combat units.


Ranger

Fast scout with drive-by attacks.

StatValue
Cost500
HP180
Speed4.5
Damage18
Range160
ArmorLight
WeaponBullet

Role: Scouting, harassment, hunting harvesters.

Special: Can attack while moving.

Prerequisites: War Factory


APC

Fast armored transport with armor-piercing gun.

StatValue
Cost700
HP300
Speed3.5
Damage12
Range120
ArmorLight
WeaponAP Bullet

Role: Fast response, engineer transport, light combat.

Special: Can attack while moving.

Prerequisites: War Factory


Light Tank

Balanced main battle tank.

StatValue
Cost800
HP400
Speed2.8
Damage45
Range210
ArmorMedium
WeaponCannon

Role: Core of your army—good all-round performance.

Special: Can attack while moving.

Prerequisites: War Factory


Heavy Tank

Assault tank with strong armor and firepower.

StatValue
Cost1600
HP700
Speed2.0
Damage90
Range230
ArmorHeavy
WeaponCannon

Role: Frontline assault, breaking enemy defenses.

Prerequisites: War Factory


Flame Tank

Anti-infantry specialist with area flames.

StatValue
Cost1100
HP450
Speed2.2
Damage35
Range100
Splash50
ArmorMedium
WeaponFlame

Role: Melting infantry blobs, building assault.

Prerequisites: War Factory


Stealth Tank

Fast missile tank.

StatValue
Cost1400
HP350
Speed3.2
Damage55
Range180
ArmorMedium
WeaponMissile

Role: Fast striker, flanking attacks.

Prerequisites: War Factory, Tech Center


Artillery

Long-range siege unit.

StatValue
Cost1200
HP200
Speed1.2
Damage130
Range550
Splash60
ArmorLight
WeaponHeavy Cannon

Role: Destroying buildings and defenses from afar.

Weakness: Paper-thin armor—keep protected behind tank lines.

Note: Artillery shells can be intercepted by SAM Sites.

Prerequisites: War Factory, Tech Center


MLRS

Rocket artillery with massive splash.

StatValue
Cost1800
HP250
Speed1.5
Damage100
Range500
Splash80
ArmorLight
WeaponMissile

Role: Area denial, softening defenses, anti-infantry.

Special: Has interception aura (120 radius, 80 DPS)—can shoot down enemy missiles.

Prerequisites: War Factory, Tech Center


Mammoth Tank

The ultimate ground unit.

StatValue
Cost2500
HP1200
Speed1.4
Damage120
Range250
ArmorHeavy
WeaponHeavy Cannon

Role: Unstoppable assault, crushing enemy bases.

Prerequisites: War Factory, Tech Center


MCV (Mobile Construction Vehicle)

Deploys into a Construction Yard.

StatValue
Cost3000
HP2000
Speed1.0
ArmorHeavy

Role: Expand to new bases, rebuild after losing your Construction Yard.

Usage: Double-click or press Enter to deploy.

Prerequisites: War Factory


Induction Rig

Deploys on ore wells for infinite resources.

StatValue
Cost1800
HP600
Speed0.8
ArmorLight

Role: Late-game infinite income source.

Usage: Right-click an ore well when in range to deploy.

Prerequisites: War Factory, Refinery


Demo Truck

Suicide vehicle that explodes on impact.

StatValue
Cost1500
HP150
Speed2.8
Explosion Damage600
Explosion Radius150
ArmorLight

Role: Base assault, destroying clusters of enemies.

Warning: Explodes when destroyed—including by friendly fire.

Prerequisites: War Factory