Aircraft
Aircraft are produced and rearmed at the Air-Force Command. They ignore terrain and are immune to most ground weapons, but only a handful of units and the SAM Site can shoot them down. Numbers on this page are read straight from the game's rules.json, so they're always current.
How to read the charts. DPS is damage per second at 60 ticks/s. The damage vs armor bars show the multiplier the unit's weapon gets against each armor class (×1 = full damage). Strengths and weaknesses are derived from those multipliers and from how each stat ranks among vehicles and aircraft.
| Unit | Cost | HP | Speed | DPS | Range | Requires |
|---|---|---|---|---|---|---|
| Harrier | 1400 | 200 | 8 | 120 | 250 | Air-Force Command |
| Helicopter | 1500 | 250 | 6 | 108 | 200 | Tech Center |
Harrier
Strike fighter.
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Cost1400
HP200
Speed8
Sight320
DPS120
Damage120
Range250
Reload1s
Ammo1
ArmorAircraft
Requires
Air-Force Command
Air-Force CommandDamage vs armor (Air-to-ground missiles, 120 base dps)
Strengths
- Good against medium vehicles (×1.25)
- Good against heavy vehicles (×1.25)
- Excellent against buildings (×1.5)
- Long range (250)
- Flies: ignores terrain and can only be hit by anti-air weapons
- Fires while on the move
- Fast (8)
Weaknesses
- Barely scratches infantry (×0.1)
- Cannot shoot aircraft
- Only 1 shot per sortie: must return to rearm
- Fragile (200 HP)
Shrugs off
- Can't be hit by Sniper rifle (Sniper, Commando)
- Can't be hit by Flames (Flamethrower, Flame Tank)
- Can't be hit by Grenades (Grenadier)
- Can't be hit by Cannon (Light Tank, Heavy Tank, Gun Turret)
- Bullets ×0.15 (Rifleman, Harvester, Ranger…)
Field notes: One devastating anti-armor pass, then returns to Air-Force Command to reload. Vulnerable to Rocket soldiers, Riflemen, APCs and SAMs.
Helicopter
Attack helicopter.
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Cost1500
HP250
Speed6
Sight320
DPS108
Damage45
Range200
Reload0.4s
ArmorAircraft
Requires
Tech Center
Tech CenterDamage vs armor (Rockets, 108 base dps)
Strengths
- Can shoot down aircraft
- Very high damage output (108 dps)
- Flies: ignores terrain and can only be hit by anti-air weapons
- Fast (6)
Weaknesses
- Weak against infantry (×0.4)
- Weak against light vehicles (×0.6)
- Needs a Tech Center
Shrugs off
- Can't be hit by Sniper rifle (Sniper, Commando)
- Can't be hit by Flames (Flamethrower, Flame Tank)
- Can't be hit by Grenades (Grenadier)
- Can't be hit by Cannon (Light Tank, Heavy Tank, Gun Turret)
- Bullets ×0.15 (Rifleman, Harvester, Ranger…)
Field notes: Hunts tanks, siege and specialist infantry that cannot shoot up. Shot down by Rocket soldiers, Riflemen, APCs, Missile Tanks, MLRS and SAMs.


