Skip to content

Aircraft ​

Aircraft are produced and rearmed at the Air-Force Command. They ignore terrain and are immune to most ground weapons, but only a handful of units and the SAM Site can shoot them down. Numbers on this page are read straight from the game's rules.json, so they're always current.

How to read the charts. DPS is damage per second at 60 ticks/s. The damage vs armor bars show the multiplier the unit's weapon gets against each armor class (×1 = full damage). Strengths and weaknesses are derived from those multipliers and from how each stat ranks among vehicles and aircraft.
UnitCostHPSpeedDPSRangeRequires
Harrier14002008120250Air-Force Command
Helicopter15002506108200Tech Center

Harrier ​

Strike fighter.

↑ Index
3D harrier
3D view
2D harrier
Classic 2D view
harrier
Build icon
Cost1400
HP200
Speed8
Sight320
DPS120
Damage120
Range250
Reload1s
Ammo1
ArmorAircraft

Damage vs armor (Air-to-ground missiles, 120 base dps)

Infantry×0.1 · 12 dps
Light vehicles×1 · 120 dps
Medium vehicles×1.25 · 150 dps
Heavy vehicles×1.25 · 150 dps
Buildings×1.5 · 180 dps
AircraftCannot target

Strengths

  • Good against medium vehicles (×1.25)
  • Good against heavy vehicles (×1.25)
  • Excellent against buildings (×1.5)
  • Long range (250)
  • Flies: ignores terrain and can only be hit by anti-air weapons
  • Fires while on the move
  • Fast (8)

Weaknesses

  • Barely scratches infantry (×0.1)
  • Cannot shoot aircraft
  • Only 1 shot per sortie: must return to rearm
  • Fragile (200 HP)

Shrugs off

  • Can't be hit by Sniper rifle (Sniper, Commando)
  • Can't be hit by Flames (Flamethrower, Flame Tank)
  • Can't be hit by Grenades (Grenadier)
  • Can't be hit by Cannon (Light Tank, Heavy Tank, Gun Turret)
  • Bullets ×0.15 (Rifleman, Harvester, Ranger…)
Best-value countersrocketRocketheliHelicopterstealthMissile Tank

Field notes: One devastating anti-armor pass, then returns to Air-Force Command to reload. Vulnerable to Rocket soldiers, Riflemen, APCs and SAMs.

Helicopter ​

Attack helicopter.

↑ Index
3D heli
3D view
2D heli
Classic 2D view
heli
Build icon
Cost1500
HP250
Speed6
Sight320
DPS108
Damage45
Range200
Reload0.4s
ArmorAircraft
RequirestechTech Center

Damage vs armor (Rockets, 108 base dps)

Infantry×0.4 · 43.2 dps
Light vehicles×0.6 · 64.8 dps
Medium vehicles×0.85 · 91.8 dps
Heavy vehicles×1 · 108 dps
Buildings×1 · 108 dps
Aircraft×1 · 108 dps

Strengths

  • Can shoot down aircraft
  • Very high damage output (108 dps)
  • Flies: ignores terrain and can only be hit by anti-air weapons
  • Fast (6)

Weaknesses

  • Weak against infantry (×0.4)
  • Weak against light vehicles (×0.6)
  • Needs a Tech Center

Shrugs off

  • Can't be hit by Sniper rifle (Sniper, Commando)
  • Can't be hit by Flames (Flamethrower, Flame Tank)
  • Can't be hit by Grenades (Grenadier)
  • Can't be hit by Cannon (Light Tank, Heavy Tank, Gun Turret)
  • Bullets ×0.15 (Rifleman, Harvester, Ranger…)
Best-value countersrocketRocketstealthMissile TankmlrsMLRS

Field notes: Hunts tanks, siege and specialist infantry that cannot shoot up. Shot down by Rocket soldiers, Riflemen, APCs, Missile Tanks, MLRS and SAMs.