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Aircraft

Aircraft provide mobility and strike capability. They require the Air-Force Command building.

Helicopter

Versatile gunship with sustained firepower.

StatValue
Cost1500
HP250
Speed6.0
Damage45
Range300
ArmorLight
WeaponRocket

Role: Flexible attack platform, harassment, anti-vehicle.

Notes:

  • Can attack ground and air targets
  • Doesn't need to return to base to reload
  • Vulnerable to SAM Sites and Rocket Soldiers

Prerequisites: Tech Center


Harrier

Strike fighter with devastating single-pass attacks.

StatValue
Cost1200
HP200
Speed8.0
Damage120
Range250
Ammo1
ArmorLight
WeaponAir Missile

Role: Precision strikes against high-value targets.

Mechanics:

  • Carries 1 missile per sortie
  • Automatically returns to Air-Force Command after firing
  • Reloads while docked (120 ticks = ~4 seconds at normal speed)

Prerequisites: Air-Force Command


Using Aircraft Effectively

Mass Harrier Strikes

  1. Build multiple Harriers (Air-Force Command has 6 landing slots)
  2. Wait for all to dock and reload
  3. Select the Air-Force Command building
  4. Right-click an enemy target
  5. All docked Harriers with ammo launch simultaneously

Anti-Air Defense

CounterEffectiveness
SAM Site400 range, 80 damage missiles
Rocket Soldier220 range, can fire while moving
Obelisk350 range laser, hits air

Aircraft Limitations

  • Cannot capture or repair
  • Vulnerable while returning to base
  • Limited by Air-Force Command capacity (6 slots)
  • Harriers are useless if Air-Force Command is destroyed while they're airborne