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Infantry

Infantry are cheap, fast to train, and versatile. Build them at the Barracks.

Rifleman

Basic infantry unit. Effective in groups against other infantry.

StatValue
Cost100
HP60
Speed2.0
Damage6
Range130
ArmorInfantry
WeaponBullet

Role: Cannon fodder, early defense, anti-infantry swarms.

Prerequisites: Barracks


Rocket Soldier

Anti-armor infantry with splash damage rockets.

StatValue
Cost300
HP70
Speed1.5
Damage35
Range220
Splash25
ArmorInfantry
WeaponRocket

Role: Anti-vehicle, anti-air (rockets can target aircraft).

Special: Has interception aura (60 radius, 40 DPS) that can shoot down incoming missiles.

Prerequisites: Barracks


Engineer

Support unit that captures or repairs buildings.

StatValue
Cost500
HP50
Speed2.0
ArmorInfantry

Role: Capture enemy buildings, repair friendly buildings.

Usage:

  • Right-click enemy building → Capture (instant, consumes Engineer)
  • Right-click friendly building → Repair (instant, consumes Engineer)

Prerequisites: Barracks

TIP

Capturing an enemy Construction Yard can turn the tide of battle.


Medic

Healer that automatically restores HP to nearby friendly infantry.

StatValue
Cost350
HP45
Speed2.2
Heal15 HP/shot
Range80
ArmorInfantry

Role: Keep infantry squads alive longer.

Prerequisites: Barracks


Sniper

Long-range specialist that one-shots most infantry.

StatValue
Cost800
HP45
Speed1.5
Damage90
Range450
ArmorInfantry
WeaponSniper

Role: Counter enemy infantry from extreme range.

Weakness: Terrible against vehicles (0.05x damage to heavy armor).

Prerequisites: Barracks, Tech Center


Flamethrower

Short-range area damage infantry.

StatValue
Cost400
HP80
Speed1.8
Damage20
Range80
Splash30
ArmorInfantry
WeaponFlame

Role: Devastating against grouped infantry and buildings.

Weakness: Very short range—vulnerable while closing distance.

Prerequisites: Barracks


Grenadier

Splash damage infantry with moderate range.

StatValue
Cost250
HP65
Speed1.7
Damage40
Range180
Splash35
ArmorInfantry
WeaponGrenade

Role: Anti-infantry splash, light anti-vehicle.

Prerequisites: Barracks


Commando

Elite soldier with armor-piercing rounds.

StatValue
Cost1500
HP120
Speed2.5
Damage60
Range200
ArmorInfantry
WeaponAP Bullet

Role: Elite all-purpose infantry—fast, tough, effective against all targets.

Prerequisites: Barracks, Tech Center