Infantry
Infantry are the cheapest troops in the game, trained at the Barracks. They're the backbone of an early army, the only units that can capture buildings, and the best tool for picking off specialists, but every tank in the game is built to roll over them. Numbers on this page are read straight from the game's rules.json, so they're always current.
| Unit | Cost | HP | Speed | DPS | Range | Requires |
|---|---|---|---|---|---|---|
| Rifleman | 120 | 80 | 2 | 19 | 130 | Barracks |
| Grenadier | 250 | 85 | 1.8 | 34 | 180 | Barracks |
| Rocket | 350 | 100 | 1.5 | 32 | 240 | Barracks |
| Medic | 350 | 60 | 2.2 | – | 80 | Barracks |
| Flamethrower | 400 | 120 | 2.2 | 120 | 80 | Barracks |
| Engineer | 500 | 60 | 2 | – | – | Barracks |
| Sniper | 500 | 60 | 2 | 60 | 450 | Barracks + Tech Center |
| Hijacker | 600 | 60 | 2 | – | – | Barracks |
| Commando | 1000 | 250 | 2.5 | 135 | 220 | Barracks + Tech Center |
Rifleman
Cheap basic infantry.
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BarracksDamage vs armor (Bullets, 19.2 base dps)
Strengths
- Cheap (120)
Weaknesses
- Barely scratches light vehicles (×0.3)
- Barely scratches medium vehicles (×0.06)
- Barely scratches heavy vehicles (×0.04)
- Barely scratches buildings (×0.1)
- Barely scratches aircraft (×0.15)
Dies fast to
- Sniper rifle ×4 (Sniper, Commando)
- Flames ×1.75 (Flamethrower, Flame Tank)
- Grenades ×1.5 (Grenadier)
- Artillery shells ×1.5 (Artillery)
Shrugs off
- Air-to-ground missiles ×0.1 (Harrier)
- Missiles ×0.15 (Missile Tank, MLRS)
Field notes: Beats Rocket soldiers and other specialists, and can plink at aircraft. Shredded by tanks, Flame Tanks and fast vehicles.
Grenadier
Lobs grenades with splash.
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BarracksDamage vs armor (Grenades, 34.3 base dps)
Strengths
- Excellent against infantry (×1.5)
- Splash damage (radius 35) punishes clumped units
- Cheap (250)
Weaknesses
- Barely scratches medium vehicles (×0.2)
- Barely scratches heavy vehicles (×0.1)
- Cannot shoot aircraft
- Slow (1.8)
Dies fast to
- Sniper rifle ×4 (Sniper, Commando)
- Flames ×1.75 (Flamethrower, Flame Tank)
- Grenades ×1.5 (Grenadier)
- Artillery shells ×1.5 (Artillery)
Shrugs off
- Air-to-ground missiles ×0.1 (Harrier)
- Missiles ×0.15 (Missile Tank, MLRS)
Field notes: Good vs grouped infantry, Rocket soldiers and APCs. Weak vs tanks and aircraft.
Rocket
Anti-armor and anti-air infantry.
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BarracksDamage vs armor (Rockets, 32.3 base dps)
Strengths
- Can shoot down aircraft
- Splash damage (radius 25) punishes clumped units
- Long range (240)
Weaknesses
- Weak against infantry (×0.4)
- Weak against light vehicles (×0.6)
- Slow (1.5)
Dies fast to
- Sniper rifle ×4 (Sniper, Commando)
- Flames ×1.75 (Flamethrower, Flame Tank)
- Grenades ×1.5 (Grenadier)
- Artillery shells ×1.5 (Artillery)
Shrugs off
- Air-to-ground missiles ×0.1 (Harrier)
- Missiles ×0.15 (Missile Tank, MLRS)
Field notes: Beats tanks, Missile Tanks and aircraft. Loses to Riflemen, anti-infantry units and fast light vehicles.
Medic
Healer unit.
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BarracksStrengths
- Heals friendly infantry for 15 HP per pulse
Weaknesses
- Cannot attack: needs an escort
- Fragile (60 HP)
Dies fast to
- Sniper rifle ×4 (Sniper, Commando)
- Flames ×1.75 (Flamethrower, Flame Tank)
- Grenades ×1.5 (Grenadier)
- Artillery shells ×1.5 (Artillery)
Shrugs off
- Air-to-ground missiles ×0.1 (Harrier)
- Missiles ×0.15 (Missile Tank, MLRS)
Field notes: Automatically heals nearby friendly infantry. Keep behind front lines for best results.
Flamethrower
Close-range anti-infantry.
↑ Index


BarracksDamage vs armor (Flames, 120 base dps)
Strengths
- Excellent against infantry (×1.75)
- Splash damage (radius 30) punishes clumped units
- Very high damage output (120 dps)
- Tough for infantry (120 HP)
Weaknesses
- Barely scratches medium vehicles (×0.15)
- Barely scratches heavy vehicles (×0.07)
- Weak against buildings (×0.6)
- Cannot shoot aircraft
- Very short range (80): must close in to fight
Dies fast to
- Sniper rifle ×4 (Sniper, Commando)
- Flames ×1.75 (Flamethrower, Flame Tank)
- Grenades ×1.5 (Grenadier)
- Artillery shells ×1.5 (Artillery)
Shrugs off
- Air-to-ground missiles ×0.1 (Harrier)
- Missiles ×0.15 (Missile Tank, MLRS)
Field notes: Burns Rocket soldiers and Missile Tanks that let it close in. Outranged by Riflemen, crushed by tanks.
Engineer
Support unit.
↑ Index


BarracksStrengths
- Captures enemy buildings that are marked capturable
- Repairs friendly buildings
Weaknesses
- Consumed on use, and unarmed
- Unarmed
- Fragile (60 HP)
Dies fast to
- Sniper rifle ×4 (Sniper, Commando)
- Flames ×1.75 (Flamethrower, Flame Tank)
- Grenades ×1.5 (Grenadier)
- Artillery shells ×1.5 (Artillery)
Shrugs off
- Air-to-ground missiles ×0.1 (Harrier)
- Missiles ×0.15 (Missile Tank, MLRS)
Field notes: Right-click enemy buildings to capture them. Right-click friendly buildings to repair.
Sniper
Long-range anti-infantry specialist.
↑ Index


Damage vs armor (Sniper rifle, 60 base dps)
Strengths
- Excellent against infantry (×4)
- Very high damage output (60 dps)
- Extreme range (450) outranges nearly everything
Weaknesses
- Barely scratches light vehicles (×0.3)
- Barely scratches medium vehicles (×0.15)
- Barely scratches heavy vehicles (×0.05)
- Barely scratches buildings (×0.05)
- Cannot shoot aircraft
- Fragile (60 HP)
- Needs a Tech Center
Dies fast to
- Sniper rifle ×4 (Sniper, Commando)
- Flames ×1.75 (Flamethrower, Flame Tank)
- Grenades ×1.5 (Grenadier)
- Artillery shells ×1.5 (Artillery)
Shrugs off
- Air-to-ground missiles ×0.1 (Harrier)
- Missiles ×0.15 (Missile Tank, MLRS)
Field notes: Picks off infantry from far away. Fragile; any vehicle or rifle rush runs it over.
Hijacker
Specialist infiltrator.
↑ Index


BarracksStrengths
- Steals enemy vehicles outright
Weaknesses
- Consumed on use, and unarmed
- Unarmed
- Fragile (60 HP)
- Expensive (600)
Dies fast to
- Sniper rifle ×3 (Sniper, Commando)
- Bullets ×2.5 (Rifleman, Harvester, Ranger…)
- AP rounds ×2 (APC)
- Flames ×1.5 (Flamethrower, Flame Tank)
Shrugs off
- Air-to-ground missiles ×0.1 (Harrier)
- Heavy cannon ×0.15 (Mammoth Tank)
- Cannon ×0.2 (Light Tank, Heavy Tank, Gun Turret)
Field notes: Enters enemy vehicles to steal them. Weak vs infantry fire, resilient vs vehicles.
Commando
Elite infantry hunter.
↑ Index


Damage vs armor (Sniper rifle, 135 base dps)
Strengths
- Excellent against infantry (×4)
- Very high damage output (135 dps)
- Long range (220)
- Tough for infantry (250 HP)
- Fast (2.5)
Weaknesses
- Barely scratches light vehicles (×0.3)
- Barely scratches medium vehicles (×0.15)
- Barely scratches heavy vehicles (×0.05)
- Barely scratches buildings (×0.05)
- Cannot shoot aircraft
- Expensive (1000)
- Needs a Tech Center
Dies fast to
- Sniper rifle ×4 (Sniper, Commando)
- Flames ×1.75 (Flamethrower, Flame Tank)
- Grenades ×1.5 (Grenadier)
- Artillery shells ×1.5 (Artillery)
Shrugs off
- Air-to-ground missiles ×0.1 (Harrier)
- Missiles ×0.15 (Missile Tank, MLRS)
Field notes: Tough, fast and kills any infantry in one or two shots. Barely scratches vehicles: tanks and Rangers beat it.


