Infantry
Infantry are cheap, fast to train, and versatile. Build them at the Barracks.
Rifleman
Basic infantry unit. Effective in groups against other infantry.
| Stat | Value |
|---|---|
| Cost | 100 |
| HP | 60 |
| Speed | 2.0 |
| Damage | 6 |
| Range | 130 |
| Armor | Infantry |
| Weapon | Bullet |
Role: Cannon fodder, early defense, anti-infantry swarms.
Prerequisites: Barracks
Rocket Soldier
Anti-armor infantry with splash damage rockets.
| Stat | Value |
|---|---|
| Cost | 300 |
| HP | 70 |
| Speed | 1.5 |
| Damage | 35 |
| Range | 220 |
| Splash | 25 |
| Armor | Infantry |
| Weapon | Rocket |
Role: Anti-vehicle, anti-air (rockets can target aircraft).
Special: Has interception aura (60 radius, 40 DPS) that can shoot down incoming missiles.
Prerequisites: Barracks
Engineer
Support unit that captures or repairs buildings.
| Stat | Value |
|---|---|
| Cost | 500 |
| HP | 50 |
| Speed | 2.0 |
| Armor | Infantry |
Role: Capture enemy buildings, repair friendly buildings.
Usage:
- Right-click enemy building → Capture (instant, consumes Engineer)
- Right-click friendly building → Repair (instant, consumes Engineer)
Prerequisites: Barracks
TIP
Capturing an enemy Construction Yard can turn the tide of battle.
Medic
Healer that automatically restores HP to nearby friendly infantry.
| Stat | Value |
|---|---|
| Cost | 350 |
| HP | 45 |
| Speed | 2.2 |
| Heal | 15 HP/shot |
| Range | 80 |
| Armor | Infantry |
Role: Keep infantry squads alive longer.
Prerequisites: Barracks
Sniper
Long-range specialist that one-shots most infantry.
| Stat | Value |
|---|---|
| Cost | 800 |
| HP | 45 |
| Speed | 1.5 |
| Damage | 90 |
| Range | 450 |
| Armor | Infantry |
| Weapon | Sniper |
Role: Counter enemy infantry from extreme range.
Weakness: Terrible against vehicles (0.05x damage to heavy armor).
Prerequisites: Barracks, Tech Center
Flamethrower
Short-range area damage infantry.
| Stat | Value |
|---|---|
| Cost | 400 |
| HP | 80 |
| Speed | 1.8 |
| Damage | 20 |
| Range | 80 |
| Splash | 30 |
| Armor | Infantry |
| Weapon | Flame |
Role: Devastating against grouped infantry and buildings.
Weakness: Very short range—vulnerable while closing distance.
Prerequisites: Barracks
Grenadier
Splash damage infantry with moderate range.
| Stat | Value |
|---|---|
| Cost | 250 |
| HP | 65 |
| Speed | 1.7 |
| Damage | 40 |
| Range | 180 |
| Splash | 35 |
| Armor | Infantry |
| Weapon | Grenade |
Role: Anti-infantry splash, light anti-vehicle.
Prerequisites: Barracks
Commando
Elite soldier with armor-piercing rounds.
| Stat | Value |
|---|---|
| Cost | 1500 |
| HP | 120 |
| Speed | 2.5 |
| Damage | 60 |
| Range | 200 |
| Armor | Infantry |
| Weapon | AP Bullet |
Role: Elite all-purpose infantry—fast, tough, effective against all targets.
Prerequisites: Barracks, Tech Center