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Buildings ​

Your base is your economy, your production line and your last line of defense. Every structure below is listed with the same numbers the game uses (read from rules.json when this page is generated), plus what it unlocks, what it needs and where it's vulnerable. Footprints are in map tiles (40 px each); power is generation (+) or drain (−).

Base buildings

Defenses

Special

Tip. Buildings are only as safe as your power and your perimeter: most are capturable, so an unwatched Engineer can flip a Refinery or even a Construction Yard. Artillery, MLRS and heavy cannons deal the most damage to structures.
BuildingCostHPPowerTilesRequires
Con. Yard30003000+102.3×2.3–
Power Plant300800+2001.5×1.5Con. Yard
Refinery20001200−302.5×2Con. Yard + Power Plant
Barracks5001000−101.5×2Con. Yard + Power Plant
War Factory20002000−202.5×2.5Con. Yard + Refinery + Barracks
Tech Center15001000−502×2Con. Yard + War Factory
Air-Force Command20001500−502.5×2Con. Yard + Power Plant + Barracks
Service Depot15001500−503×3Con. Yard + Barracks + War Factory
Gun Turret8001000−401×1Con. Yard + Barracks
SAM Site1200800−301×1Con. Yard + Barracks
Pillbox400600−101×1Con. Yard + Barracks
Obelisk28001500−1001×1.5Con. Yard + Tech Center
Induction Rig180040001.3×1.3–

Base buildings ​

Economy, power, production and tech.

Con. Yard ​

The heart of your base.

↑ Index
3D conyard
3D view
2D conyard
Classic 2D view
conyard
Build icon
Cost3000
HP3000
Footprint2.3×2.3
Power+10
Sight240
ArmorBuildings

Not built directly: deploy an MCV to plant a Construction Yard.

RequiresNone

Strengths

  • Generates +10 power
  • Very sturdy (3000 HP)
  • Required to construct every other building

Weaknesses

  • Unarmed: relies on defenses and your army
  • Capturable: an enemy Engineer can take it over
  • Expensive (3000)

Dies fast to

  • Heavy cannon ×1.5 (Mammoth Tank)
  • Air-to-ground missiles ×1.5 (Harrier)
  • Explosion ×1.5 (Demo Truck)

Shrugs off

  • Sniper rifle ×0.05 (Sniper, Commando)
  • Bullets ×0.1 (Rifleman, Harvester, Ranger…)
Best-value countersharrierHarrierrocketRocketheliHelicopter

Field notes: Required to construct all other buildings. Protect it at all costs!

Power Plant ​

Generates power for your base.

↑ Index
3D power
3D view
2D power
Classic 2D view
power
Build icon
Cost300
HP800
Footprint1.5×1.5
Power+200
Sight160
ArmorBuildings
RequiresconyardCon. Yard

Strengths

  • Generates +200 power
  • Cheap (300)

Weaknesses

  • Unarmed: relies on defenses and your army
  • Capturable: an enemy Engineer can take it over

Dies fast to

  • Heavy cannon ×1.5 (Mammoth Tank)
  • Air-to-ground missiles ×1.5 (Harrier)
  • Explosion ×1.5 (Demo Truck)

Shrugs off

  • Sniper rifle ×0.05 (Sniper, Commando)
  • Bullets ×0.1 (Rifleman, Harvester, Ranger…)
Best-value countersharrierHarrierrocketRocketheliHelicopter

Field notes: Build multiple to support advanced buildings and defenses.

Refinery ​

Processes ore into credits.

↑ Index
3D refinery
3D view
2D refinery
Classic 2D view
refinery
Build icon
Cost2000
HP1200
Footprint2.5×2
Power−30
Sight200
ArmorBuildings

Strengths

  • Turns ore into credits and ships with a free Harvester

Weaknesses

  • Unarmed: relies on defenses and your army
  • Capturable: an enemy Engineer can take it over

Dies fast to

  • Heavy cannon ×1.5 (Mammoth Tank)
  • Air-to-ground missiles ×1.5 (Harrier)
  • Explosion ×1.5 (Demo Truck)

Shrugs off

  • Sniper rifle ×0.05 (Sniper, Commando)
  • Bullets ×0.1 (Rifleman, Harvester, Ranger…)
Best-value countersharrierHarrierrocketRocketheliHelicopter

Field notes: Comes with a free Harvester. Build near ore fields for efficiency.

Barracks ​

Trains infantry units.

↑ Index
3D barracks
3D view
2D barracks
Classic 2D view
barracks
Build icon
Cost500
HP1000
Footprint1.5×2
Power−10
Sight200
ArmorBuildings

Strengths

  • Production building: infantry
  • Cheap (500)

Weaknesses

  • Unarmed: relies on defenses and your army
  • Capturable: an enemy Engineer can take it over

Dies fast to

  • Heavy cannon ×1.5 (Mammoth Tank)
  • Air-to-ground missiles ×1.5 (Harrier)
  • Explosion ×1.5 (Demo Truck)

Shrugs off

  • Sniper rifle ×0.05 (Sniper, Commando)
  • Bullets ×0.1 (Rifleman, Harvester, Ranger…)
Best-value countersharrierHarrierrocketRocketheliHelicopter

Field notes: Cheap and quick to build. Essential for early defense and unlocking other buildings.

War Factory ​

Produces tanks and vehicles.

↑ Index
3D factory
3D view
2D factory
Classic 2D view
factory
Build icon
Cost2000
HP2000
Footprint2.5×2.5
Power−20
Sight200
ArmorBuildings

Strengths

  • Production building: vehicles
  • Very sturdy (2000 HP)

Weaknesses

  • Unarmed: relies on defenses and your army
  • Capturable: an enemy Engineer can take it over

Dies fast to

  • Heavy cannon ×1.5 (Mammoth Tank)
  • Air-to-ground missiles ×1.5 (Harrier)
  • Explosion ×1.5 (Demo Truck)

Shrugs off

  • Sniper rifle ×0.05 (Sniper, Commando)
  • Bullets ×0.1 (Rifleman, Harvester, Ranger…)
Best-value countersharrierHarrierrocketRocketheliHelicopter

Field notes: Key to building a strong army. Also builds MCVs and Induction Rigs.

Tech Center ​

Unlocks advanced units and buildings: Missile Tanks, Mammoth Tanks, Artillery, MLRS, Helicopters, Snipers, Commandos and the Obelisk.

↑ Index
3D tech
3D view
2D tech
Classic 2D view
tech
Build icon
Cost1500
HP1000
Footprint2×2
Power−50
Sight200
ArmorBuildings

Strengths

  • Unlocks the advanced units and the Obelisk

Weaknesses

  • Unarmed: relies on defenses and your army
  • Capturable: an enemy Engineer can take it over
  • High power drain (−50)
  • Limited to 1 per player

Dies fast to

  • Heavy cannon ×1.5 (Mammoth Tank)
  • Air-to-ground missiles ×1.5 (Harrier)
  • Explosion ×1.5 (Demo Truck)

Shrugs off

  • Sniper rifle ×0.05 (Sniper, Commando)
  • Bullets ×0.1 (Rifleman, Harvester, Ranger…)
Best-value countersharrierHarrierrocketRocketheliHelicopter

Air-Force Command ​

Produces and rearms aircraft.

↑ Index
3D airforce_command
3D view
2D airforce_command
Classic 2D view
airforce_command
Build icon
Cost2000
HP1500
Footprint2.5×2
Power−50
Sight200
ArmorBuildings
UnlocksharrierHarrier

Strengths

  • Production building: air
  • Rearms and houses 6 aircraft (2s reload)

Weaknesses

  • Unarmed: relies on defenses and your army
  • Capturable: an enemy Engineer can take it over
  • High power drain (−50)

Dies fast to

  • Heavy cannon ×1.5 (Mammoth Tank)
  • Air-to-ground missiles ×1.5 (Harrier)
  • Explosion ×1.5 (Demo Truck)

Shrugs off

  • Sniper rifle ×0.05 (Sniper, Commando)
  • Bullets ×0.1 (Rifleman, Harvester, Ranger…)
Best-value countersharrierHarrierrocketRocketheliHelicopter

Field notes: Select this building and right-click an enemy to launch all docked Harriers at once.

Service Depot ​

Automatically repairs nearby vehicles for free.

↑ Index
3D service_depot
3D view
2D service_depot
Classic 2D view
service_depot
Build icon
Cost1500
HP1500
Footprint3×3
Power−50
Sight200
ArmorBuildings

Strengths

  • Repairs vehicles within 90 for free (2/tick)

Weaknesses

  • Unarmed: relies on defenses and your army
  • Capturable: an enemy Engineer can take it over
  • High power drain (−50)
  • Limited to 1 per player

Dies fast to

  • Heavy cannon ×1.5 (Mammoth Tank)
  • Air-to-ground missiles ×1.5 (Harrier)
  • Explosion ×1.5 (Demo Truck)

Shrugs off

  • Sniper rifle ×0.05 (Sniper, Commando)
  • Bullets ×0.1 (Rifleman, Harvester, Ranger…)
Best-value countersharrierHarrierrocketRocketheliHelicopter

Field notes: Move damaged tanks close to heal them over time.

Defenses ​

Turrets and anti-air that hold the perimeter.

Gun Turret ​

Anti-ground defense.

↑ Index
3D turret
3D view
2D turret
Classic 2D view
turret
Build icon
Cost800
HP1000
Footprint1×1
Power−40
Sight320
DPS75
Damage25
Range250
Reload0.3s
ArmorBuildings

Damage vs armor (Cannon, 75 base dps)

Infantry×0.6 · 45 dps
Light vehicles×1 · 75 dps
Medium vehicles×1 · 75 dps
Heavy vehicles×0.5 · 37.5 dps
Buildings×1 · 75 dps
AircraftCannot target

Strengths

  • Heavy damage output (75 dps)

Weaknesses

  • Cannot shoot aircraft

Dies fast to

  • Heavy cannon ×1.5 (Mammoth Tank)
  • Air-to-ground missiles ×1.5 (Harrier)
  • Explosion ×1.5 (Demo Truck)

Shrugs off

  • Sniper rifle ×0.05 (Sniper, Commando)
  • Bullets ×0.1 (Rifleman, Harvester, Ranger…)
Best-value countersharrierHarrierrocketRocketheliHelicopter

Field notes: Effective against vehicles and infantry. Cannot target aircraft.

SAM Site ​

Anti-air defense.

↑ Index
3D sam_site
3D view
2D sam_site
Classic 2D view
sam_site
Build icon
Cost1200
HP800
Footprint1×1
Power−30
Sight480
DPS80
Damage80
Range400
Reload1s
ArmorBuildings

Damage vs armor (AA missiles, 80 base dps)

InfantryCannot target
Light vehiclesCannot target
Medium vehiclesCannot target
Heavy vehiclesCannot target
BuildingsCannot target
Aircraft×1 · 80 dps

Strengths

  • Interception aura (radius 200, 150 dps) shoots down missiles
  • Can shoot aircraft
  • Long range (400)
  • Heavy damage output (80 dps)

Weaknesses

  • Cannot shoot ground units

Dies fast to

  • Heavy cannon ×1.5 (Mammoth Tank)
  • Air-to-ground missiles ×1.5 (Harrier)
  • Explosion ×1.5 (Demo Truck)

Shrugs off

  • Sniper rifle ×0.05 (Sniper, Commando)
  • Bullets ×0.1 (Rifleman, Harvester, Ranger…)
Best-value countersharrierHarrierrocketRocketheliHelicopter

Field notes: Long-range homing missiles shred helicopters and harriers. Cannot target ground units.

Pillbox ​

Cheap anti-infantry defense.

↑ Index
3D pillbox
3D view
2D pillbox
Classic 2D view
pillbox
Build icon
Cost400
HP600
Footprint1×1
Power−10
Sight220
DPS112.5
Damage15
Range150
Reload0.1s
ArmorBuildings

Damage vs armor (Bullets, 112.5 base dps)

Infantry×1 · 112.5 dps
Light vehicles×0.3 · 33.8 dps
Medium vehicles×0.06 · 6.8 dps
Heavy vehicles×0.04 · 4.5 dps
Buildings×0.1 · 11.3 dps
Aircraft×0.15 · 16.9 dps

Strengths

  • Heavy damage output (113 dps)
  • Cheap (400)

Weaknesses

  • Weak against light vehicles (×0.3)
  • Weak against medium vehicles (×0.06)
  • Weak against heavy vehicles (×0.04)
  • Weak against buildings (×0.1)
  • Weak against aircraft (×0.15)
  • Fragile (600 HP)

Dies fast to

  • Heavy cannon ×1.5 (Mammoth Tank)
  • Air-to-ground missiles ×1.5 (Harrier)
  • Explosion ×1.5 (Demo Truck)

Shrugs off

  • Sniper rifle ×0.05 (Sniper, Commando)
  • Bullets ×0.1 (Rifleman, Harvester, Ranger…)
Best-value countersharrierHarrierrocketRocketheliHelicopter

Field notes: Fast firing, can also fire at aircraft, but weak against armor. Good for base perimeters.

Obelisk ​

Advanced laser defense.

↑ Index
3D obelisk
3D view
2D obelisk
Classic 2D view
obelisk
Build icon
Cost2800
HP1500
Footprint1×1.5
Power−100
Sight400
DPS100
Damage200
Range350
Reload2s
ArmorBuildings

Damage vs armor (Laser, 100 base dps)

Infantry×1 · 100 dps
Light vehicles×1 · 100 dps
Medium vehicles×1 · 100 dps
Heavy vehicles×1 · 100 dps
Buildings×1 · 100 dps
Aircraft×1 · 100 dps

Strengths

  • Can shoot aircraft
  • Long range (350)
  • Heavy damage output (100 dps)

Weaknesses

  • High power drain (−100)
  • Expensive (2800)

Dies fast to

  • Heavy cannon ×1.5 (Mammoth Tank)
  • Air-to-ground missiles ×1.5 (Harrier)
  • Explosion ×1.5 (Demo Truck)

Shrugs off

  • Sniper rifle ×0.05 (Sniper, Commando)
  • Bullets ×0.1 (Rifleman, Harvester, Ranger…)
Best-value countersharrierHarrierrocketRocketheliHelicopter

Field notes: Devastating damage against all targets. High power drain. Requires Tech Center.

Special ​

Created by deploying a vehicle, so they never appear in the build menu.

Induction Rig ​

Deployed on an ore well.

↑ Index
3D induction_rig_deployed
3D view
2D induction_rig_deployed
Classic 2D view
induction_rig_deployed
Build icon
Cost1800
HP400
Footprint1.3×1.3
Power0
Sight200
ArmorBuildings

Not built from the sidebar: deploy an Induction Rig vehicle onto an ore well.

RequiresNone

Strengths

  • Infinite extraction at 80% efficiency

Weaknesses

  • Unarmed: relies on defenses and your army
  • Capturable: an enemy Engineer can take it over
  • Fragile (400 HP)

Dies fast to

  • Heavy cannon ×1.5 (Mammoth Tank)
  • Air-to-ground missiles ×1.5 (Harrier)
  • Explosion ×1.5 (Demo Truck)

Shrugs off

  • Sniper rifle ×0.05 (Sniper, Commando)
  • Bullets ×0.1 (Rifleman, Harvester, Ranger…)
Best-value countersharrierHarrierrocketRocketheliHelicopter

Field notes: Provides infinite resource extraction. Glows on minimap for easy tracking.