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Economy

Your economy determines how fast you can build. More credits = more units = victory.

Credits

Credits are your currency. You start with enough to build basic structures.

Earning Credits:

  • Harvesters collect ore and return it to Refineries
  • Each load of ore converts to credits based on cargo amount

Ore

Ore patches appear in clusters across the map. They're finite—once harvested, they're gone.

Ore Properties:

  • Appears as green/teal patches on the ground
  • Harvesters automatically find and collect nearby ore
  • Right-click ore to redirect a harvester manually

Ore Wells

Golden glowing spots on the map are Ore Wells—infinite resource generators.

How Wells Work:

  • Wells slowly regenerate ore patches around them
  • They spawn ore within a ~120 pixel radius
  • Wells themselves can't be harvested directly

Induction Rigs

For late-game infinite income, deploy an Induction Rig on an ore well.

Deployment:

  1. Build an Induction Rig at the War Factory (costs 1800)
  2. Move the Rig to an unoccupied ore well
  3. Right-click the well when in range to deploy
  4. The deployed rig provides 80% harvesting efficiency infinitely

TIP

Deployed Induction Rigs glow on the minimap, making them easy to track.

Harvesters

Harvesters are your income generators.

StatValue
Cost1400
HP1000
Cargo Capacity500
Speed1.5

Harvester Behavior:

  • Automatically seek nearby ore
  • Return to nearest Refinery when full
  • Will defend themselves with weak machine gun

WARNING

Harvesters are high-priority targets. Escort them with tanks or position defenses near ore fields.

Refineries

Each Refinery:

  • Comes with one free Harvester
  • Processes ore into credits
  • Has a single dock—harvesters queue to unload

Multiple Refineries:

  • Build 2-3 Refineries for a healthy economy
  • More refineries = more simultaneous unloading
  • Place them near ore for shorter travel times

Power

Buildings require power. If demand exceeds supply:

  • Production slows significantly
  • Defenses fire slower
  • Radar/advanced features may disable

Power Plants:

  • Generate 200 power each
  • Cost 300 credits
  • Build them before advanced buildings

Power Tips:

  • Watch the power bar—build preemptively
  • Power Plants are critical targets—protect them
  • Tech Center and Obelisk drain 50-100 power each