Economy
Your economy determines how fast you can build. More credits = more units = victory.
Credits
Credits are your currency. You start with enough to build basic structures.
Earning Credits:
- Harvesters collect ore and return it to Refineries
- Each load of ore converts to credits based on cargo amount
Ore
Ore patches appear in clusters across the map. They're finite—once harvested, they're gone.
Ore Properties:
- Appears as green/teal patches on the ground
- Harvesters automatically find and collect nearby ore
- Right-click ore to redirect a harvester manually
Ore Wells
Golden glowing spots on the map are Ore Wells—infinite resource generators.
How Wells Work:
- Wells slowly regenerate ore patches around them
- They spawn ore within a ~120 pixel radius
- Wells themselves can't be harvested directly
Induction Rigs
For late-game infinite income, deploy an Induction Rig on an ore well.
Deployment:
- Build an Induction Rig at the War Factory (costs 1800)
- Move the Rig to an unoccupied ore well
- Right-click the well when in range to deploy
- The deployed rig provides 80% harvesting efficiency infinitely
TIP
Deployed Induction Rigs glow on the minimap, making them easy to track.
Harvesters
Harvesters are your income generators.
| Stat | Value |
|---|---|
| Cost | 1400 |
| HP | 1000 |
| Cargo Capacity | 500 |
| Speed | 1.5 |
Harvester Behavior:
- Automatically seek nearby ore
- Return to nearest Refinery when full
- Will defend themselves with weak machine gun
WARNING
Harvesters are high-priority targets. Escort them with tanks or position defenses near ore fields.
Refineries
Each Refinery:
- Comes with one free Harvester
- Processes ore into credits
- Has a single dock—harvesters queue to unload
Multiple Refineries:
- Build 2-3 Refineries for a healthy economy
- More refineries = more simultaneous unloading
- Place them near ore for shorter travel times
Power
Buildings require power. If demand exceeds supply:
- Production slows significantly
- Defenses fire slower
- Radar/advanced features may disable
Power Plants:
- Generate 200 power each
- Cost 300 credits
- Build them before advanced buildings
Power Tips:
- Watch the power bar—build preemptively
- Power Plants are critical targets—protect them
- Tech Center and Obelisk drain 50-100 power each