Buildings
All buildings require the Construction Yard and most require Power Plants.
Production Buildings
Construction Yard
The heart of your base.
| Stat | Value |
|---|---|
| Cost | 3000 |
| HP | 3000 |
| Power | +10 |
| Size | 90×90 |
Role: Required for all construction. Protect it!
Note: Deploy an MCV to create a new Construction Yard.
Power Plant
Generates power for your base.
| Stat | Value |
|---|---|
| Cost | 300 |
| HP | 800 |
| Power | +200 |
| Size | 60×60 |
Prerequisites: Construction Yard
Tip: Build 2-3 before advanced structures.
Refinery
Processes ore into credits.
| Stat | Value |
|---|---|
| Cost | 2000 |
| HP | 1200 |
| Power | -30 |
| Size | 100×80 |
Special: Comes with a free Harvester.
Prerequisites: Construction Yard, Power Plant
Barracks
Trains infantry units.
| Stat | Value |
|---|---|
| Cost | 500 |
| HP | 1000 |
| Power | -10 |
| Size | 60×80 |
Produces: Rifleman, Rocket, Engineer, Medic, Flamethrower, Grenadier, Sniper*, Commando*
*Requires Tech Center
Prerequisites: Construction Yard, Power Plant
War Factory
Produces vehicles.
| Stat | Value |
|---|---|
| Cost | 2000 |
| HP | 2000 |
| Power | -20 |
| Size | 100×100 |
Produces: Harvester, Ranger, APC, Light Tank, Heavy Tank, Flame Tank, Stealth Tank*, Artillery*, MLRS*, Mammoth*, MCV, Induction Rig, Demo Truck
*Requires Tech Center
Prerequisites: Construction Yard, Refinery, Barracks
Tech Center
Unlocks advanced units and buildings.
| Stat | Value |
|---|---|
| Cost | 1500 |
| HP | 1000 |
| Power | -50 |
| Size | 80×80 |
Unlocks: Sniper, Commando, Mammoth Tank, Artillery, MLRS, Stealth Tank, Helicopter, Obelisk
Limit: 1 per player
Prerequisites: Construction Yard, War Factory
Air-Force Command
Produces and rearms aircraft.
| Stat | Value |
|---|---|
| Cost | 2000 |
| HP | 1500 |
| Power | -50 |
| Size | 100×80 |
| Landing Slots | 6 |
| Reload Time | 120 ticks |
Produces: Harrier
Special: Select building + right-click enemy = launch all docked Harriers
Prerequisites: Construction Yard, Power Plant, Barracks
Service Depot
Auto-repairs nearby vehicles.
| Stat | Value |
|---|---|
| Cost | 1500 |
| HP | 1500 |
| Power | -50 |
| Size | 120×120 |
| Repair Radius | 90 |
| Repair Rate | 2 HP/tick |
Role: Free healing for vehicles. Park damaged tanks nearby.
Limit: 1 per player
Prerequisites: Construction Yard, Barracks, War Factory
Defense Buildings
Pillbox
Cheap anti-infantry defense.
| Stat | Value |
|---|---|
| Cost | 400 |
| HP | 600 |
| Power | -10 |
| Damage | 15 |
| Range | 150 |
| Size | 40×40 |
Role: Base perimeter against infantry rushes.
Prerequisites: Construction Yard, Barracks
Gun Turret
Anti-ground defense.
| Stat | Value |
|---|---|
| Cost | 800 |
| HP | 1000 |
| Power | -40 |
| Damage | 25 |
| Range | 250 |
| Size | 40×40 |
Role: All-purpose ground defense.
Limitation: Cannot target aircraft.
Prerequisites: Construction Yard, Barracks
SAM Site
Anti-air defense.
| Stat | Value |
|---|---|
| Cost | 1200 |
| HP | 800 |
| Power | -30 |
| Damage | 80 |
| Range | 400 |
| Size | 40×40 |
Role: Essential against aircraft.
Special: Interception aura (200 radius, 150 DPS) shoots down missiles and artillery.
Limitation: Cannot target ground units.
Prerequisites: Construction Yard, Barracks
Obelisk
Advanced laser defense.
| Stat | Value |
|---|---|
| Cost | 2800 |
| HP | 1500 |
| Power | -100 |
| Damage | 200 |
| Range | 350 |
| Size | 40×60 |
Role: Devastating against all targets. Melts tanks.
Note: High power drain—ensure adequate Power Plants.
Prerequisites: Construction Yard, Tech Center
Special Buildings
Induction Rig (Deployed)
Deployed on ore wells for infinite extraction.
| Stat | Value |
|---|---|
| HP | 400 |
| Efficiency | 80% |
| Size | 50×50 |
Role: Late-game infinite income.
Note: Glows on minimap for easy tracking.