Skip to content

Buildings

All buildings require the Construction Yard and most require Power Plants.

Production Buildings

Construction Yard

The heart of your base.

StatValue
Cost3000
HP3000
Power+10
Size90×90

Role: Required for all construction. Protect it!

Note: Deploy an MCV to create a new Construction Yard.


Power Plant

Generates power for your base.

StatValue
Cost300
HP800
Power+200
Size60×60

Prerequisites: Construction Yard

Tip: Build 2-3 before advanced structures.


Refinery

Processes ore into credits.

StatValue
Cost2000
HP1200
Power-30
Size100×80

Special: Comes with a free Harvester.

Prerequisites: Construction Yard, Power Plant


Barracks

Trains infantry units.

StatValue
Cost500
HP1000
Power-10
Size60×80

Produces: Rifleman, Rocket, Engineer, Medic, Flamethrower, Grenadier, Sniper*, Commando*

*Requires Tech Center

Prerequisites: Construction Yard, Power Plant


War Factory

Produces vehicles.

StatValue
Cost2000
HP2000
Power-20
Size100×100

Produces: Harvester, Ranger, APC, Light Tank, Heavy Tank, Flame Tank, Stealth Tank*, Artillery*, MLRS*, Mammoth*, MCV, Induction Rig, Demo Truck

*Requires Tech Center

Prerequisites: Construction Yard, Refinery, Barracks


Tech Center

Unlocks advanced units and buildings.

StatValue
Cost1500
HP1000
Power-50
Size80×80

Unlocks: Sniper, Commando, Mammoth Tank, Artillery, MLRS, Stealth Tank, Helicopter, Obelisk

Limit: 1 per player

Prerequisites: Construction Yard, War Factory


Air-Force Command

Produces and rearms aircraft.

StatValue
Cost2000
HP1500
Power-50
Size100×80
Landing Slots6
Reload Time120 ticks

Produces: Harrier

Special: Select building + right-click enemy = launch all docked Harriers

Prerequisites: Construction Yard, Power Plant, Barracks


Service Depot

Auto-repairs nearby vehicles.

StatValue
Cost1500
HP1500
Power-50
Size120×120
Repair Radius90
Repair Rate2 HP/tick

Role: Free healing for vehicles. Park damaged tanks nearby.

Limit: 1 per player

Prerequisites: Construction Yard, Barracks, War Factory


Defense Buildings

Pillbox

Cheap anti-infantry defense.

StatValue
Cost400
HP600
Power-10
Damage15
Range150
Size40×40

Role: Base perimeter against infantry rushes.

Prerequisites: Construction Yard, Barracks


Gun Turret

Anti-ground defense.

StatValue
Cost800
HP1000
Power-40
Damage25
Range250
Size40×40

Role: All-purpose ground defense.

Limitation: Cannot target aircraft.

Prerequisites: Construction Yard, Barracks


SAM Site

Anti-air defense.

StatValue
Cost1200
HP800
Power-30
Damage80
Range400
Size40×40

Role: Essential against aircraft.

Special: Interception aura (200 radius, 150 DPS) shoots down missiles and artillery.

Limitation: Cannot target ground units.

Prerequisites: Construction Yard, Barracks


Obelisk

Advanced laser defense.

StatValue
Cost2800
HP1500
Power-100
Damage200
Range350
Size40×60

Role: Devastating against all targets. Melts tanks.

Note: High power drain—ensure adequate Power Plants.

Prerequisites: Construction Yard, Tech Center


Special Buildings

Induction Rig (Deployed)

Deployed on ore wells for infinite extraction.

StatValue
HP400
Efficiency80%
Size50×50

Role: Late-game infinite income.

Note: Glows on minimap for easy tracking.